Andros
A commercial for Andros directed by Blacktool, using our motion control, Livevis and in-house VFX to bring Nutsy, a furry 3D raccoon, to life alongside real actors.
Production: SPLINE
Director: BLACKTOOL
Producer: Claire-Alix GOMEZ
Executive Producer: Romain BOURZEIX
Line Producer: Killian QUERRÉ
Director of Photography: Olivier GUERBOIS
1st Assistant Director: Matthias DELABARRE
1st Assistant Camera: Xavier DALAMALMAISON
Motion Control Operator: Nicolas TOUINT
Livevis Operator: Etienne DESBOIS
Sound Recordist: Paul BONNIN
Gaffer: Benjamin MASSET
Electrician: Benoit MORVAN
Electrician: Léo PETIT
Key Grip: Edwin BROYER
Grip: Emmanuel ASSENAT
Grip: Sayo BAPST
Production Manager: Allan PARRET
Set Manager: Tony GIRARDIN
Production Designer: Géraldine STIVET
1st Assistant Art Director: Bertrand LECLERC
Assistant Art Director: Frédéric DUBY
Food Stylist: Catherine MOREAU
Wardrobe Stylist: Christophe BELTRAME
On-Set Wardrobe Stylist: Lionel ALLOUCHE
Key Hair & Makeup Artist: Laura COLAS
Casting Director: Rachel DESMAREST
The Technician: Guillaume JACQUET
The Actor: Stephen SHAGOV
VFX Supervisor: Romain BOURZEIX
Character Designer: Pierre BLANCHON (Pibee)
Character Modeling: Jules CARON
Character Rigging: Téo FRANTZ
Lead 3D / Fur Artist: Pierre BERGER
Previs: Nicolas TOUINT
Animator: Garance GUILBERT
Lead Compositor: Adrien GARCIA
Senior Compositor: Jean-Luc PERRIN
Compositor: Nicolas GRESLAND
Ingest / Conform: Pablo MANGUIN
Assistant Editor: Esteban CHARPENET
Editor: BLACKTOOL
Colorist: Hugo ROSSELLO
Original Music: Damien TUFFAL
Sound Design & Mix: Nassim EL MOUNABBIH
Making of :
Pablo MANGUIN
What we delivered
How do you get a 3D raccoon to share the screen with real actors, and make it look like he was there all along? For Andros Be Nuts, Spline handled the project end to end, from shoot to final VFX.On set, our motion control robot delivered precise, repeatable camera moves, while Livevis let Blacktool and the actors see Nutsy composited live in the frame, so every shot was framed, timed and played around him.Back in our studio, our VFX team took over: character design, modeling, rigging, fur and animation, all the way to compositing.
