See VFX on set with Flynn, our markerless camera tracking system for indoor and outdoor use.
Our latest technological innovation not only brings VFX on set, it was also conceived to save time on post-production. Flynn uses a FreeD protocol for smooth connectivity with other virtual production systems. It is calibrated in a few seconds by our trained operators and has a short latency (less than 1 frame out of the tracking system and less than 5 frames out of Unreal Engine), making it one of the best camera tracking devices on the market.
Want to insert a dinosaur, a meteor, or any other asset in overlay? With Flynn, you’re able to see it in the frame on your monitor, enabling you to adjust the framing.
Your character is facing a window, looking at a landscape that’s just a green screen on set? With Flynn, you’re able to see what this landscape will look like.
Filming in an indoor or outdoor set and want to add to the background? Flynn helps you visualize it in real time, perfect to adjust the framing.
Our engineers are constantly developing more features for Flynn and our global virtual production setup. Each new project makes for an occasion to perfect our system. Far from being a last-minute add-on, Flynn can help redefine and optimize the production workflow. Want to learn more about our technical expertise?
Our engineers are constantly developing more features for Flynn and our global virtual production setup. Each new project makes for an occasion to perfect our system. Far from being a last-minute add-on, Flynn can help redefine and optimize the production workflow. Want to learn more about our technical expertise?
Browse through the 5 key-steps of our production workflow
Involving Spline and our Flynn tracking system early on in the production process can help save you precious time.
Our team ensures all VFX assets are in compliance and suggest modifications when needed.
We calibrate the lenses and run tests ahead of filming.
Flynn tracks the assets in real-time and offers livevis straight through the monitor.
Our team sends a post-vis video file (.mov) to the editing team so that they know what they are editing -great when working on a VFX-heavy scene.
Our team sends camera tracking data (.fbx) to the post-production team so that they can save time implementing the definitive assets.